CN 11-5366/S     ISSN 1673-1530
“风景园林,不只是一本期刊。”
许涛, 周可钦, 王苗. 严肃游戏在风景园林遗产中的应用进展[J]. 风景园林, 2023, 30(S2): 51-55. DOI: 10.12409/j.fjyl.2023.S2.0051.05
引用本文: 许涛, 周可钦, 王苗. 严肃游戏在风景园林遗产中的应用进展[J]. 风景园林, 2023, 30(S2): 51-55. DOI: 10.12409/j.fjyl.2023.S2.0051.05
XU Tao, ZHOU Keqin, WANG Miao. Application Progress of Serious Games in Landscape Architecture Heritage[J]. Landscape Architecture, 2023, 30(S2): 51-55. DOI: 10.12409/j.fjyl.2023.S2.0051.05
Citation: XU Tao, ZHOU Keqin, WANG Miao. Application Progress of Serious Games in Landscape Architecture Heritage[J]. Landscape Architecture, 2023, 30(S2): 51-55. DOI: 10.12409/j.fjyl.2023.S2.0051.05

严肃游戏在风景园林遗产中的应用进展

Application Progress of Serious Games in Landscape Architecture Heritage

  • 摘要: 【目的】综述严肃游戏在风景园林遗产领域的应用,探讨其优势、局限性以及未来前景,对风景园林遗产的数字化保护具有重要意义。【方法】针对不同类型的风景园林遗产类严肃游戏,以案例分析的形式论述其特征和内容,进而指出其发展趋势和应用场景。【结果】严肃游戏在风景园林遗产领域得到了广泛的应用和探索,这得益于数字技术的发展为用户提供更加沉浸和真实的游戏体验,并进一步提高了游戏的可信度。当下,严肃游戏已经应用于博物馆中,为风景园林遗产的数字化提供了新方法。【结论】目前,严肃游戏主要应用于风景园林文化遗产领域,而在自然遗产领域则应用相对较少。一些严肃游戏仍缺乏科学的结构框架,未能很好地展现文化遗产的思想内涵。但随着数字化和游戏化手段的日益成熟,严肃游戏将为风景园林遗产的研究创造更多可能性。

     

    Abstract: Objective Reviewing the application of serious games in the field of landscape architecture heritage and discussing the advantages, limitations and future prospects thereof is of great significance for the digital conservation of landscape architecture heritage.Methods For different types of serious games with respect to landscape architecture heritage, this research discusses their characteristics and contents in the form of case study, and further points out their development trends and application scenarios.Results Serious games have been widely used and explored in the field of landscape architecture heritage, which benefits from the fact that the development of digital technology provides users with more immersive and realistic gaming experience and further improves the credibility of games. Nowadays, serious games have been applied in museums, providing a new approach to the digitization of landscape architecture heritage.Conclusion Currently, serious games are mainly applied in the field of cultural heritage of landscape architecture, while relatively less applied in the field of natural heritage. Some serious games still lack a scientific structural framework and fail to ful y demonstrate the ideological connotation of cultural heritage. However, with the increasing maturity of digitalization and gamification methods, serious games will create more possibilities for the research on landscape architecture heritage.

     

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